About the original film, I wrote six years ago:
“Does Disney’s latest animated foray Wreck-It Ralph live up to the peppy pixelated promise of its retro fun trailer? Not quite. Is it an enjoyable pre-holiday diversion with a lot of heart to accompany its endlessly merchandisable premise? Absolutely. A shameless amalgam of Disney’s own Toy Story, Who Framed Roger Rabbit?, and Tron, this film deftly imagines a world in which video game characters (from across thirty years of canon beloved by Gens X & Y, Millennials, and beyond) live, laugh, argue, and play after the neighborhood video arcade takes its last round of quarters for the evening. Clever touches and pop cultural references abound, with the Donkey Kong-esque titular character Ralph, warmly voiced by the ever-reliable John C. Reilly, trying to shake off three decades of villainy to gain acceptance from his digital cohorts.”This synopsis basically holds true of the 2018 sequel as well. However, Wreck-It Ralph 2 benefits, like the Toy Story sequels before it, from a built-in audience familiarity with its premise. Going in, we carry few (if any) expectations for a groundbreaking narrative or breathtaking visual experience and are settled in for some cinematic comfort food. On that front, Ralph Breaks the Internet more than delivers.
The vintage arcade that houses Ralph, Sugar Rush racing game’s Vanellope von Schweetz (an impishly acerbic Sarah Silverman), and their sundry digital buddies adds “WiFi” internet access for its young patrons’ convenience. After a mishap involving the steering wheel controller attached to Vanellope’s game console, Ralph and Vanellope use said WiFi to take a wild and woolly trip into the far reaches of the internet to retrieve a replacement.The same aesthetic inventiveness from directors Phil Johnston and Rich Moore that benefited the first film is on display here, depicting the interwebs as a glistening Emerald City-style metropolis, populated with perky chirping Twitter birds, YouTube-inspired video cafes, and an ebay shopping complex that borrows liberally from Target and IKEA and the Mall of America. Oh, and just like the real internet, the denizens of Ralph‘s mythic world know that one should never read the comments section. Vanellope and Ralph’s friendship is put to the test when she is lured by the manic, violent pleasures of an online Grand Theft Auto-style game Slaughter Race and its a**-kicking heroine Shank (a wry Gal Gadot). After a satirical meet-up with all the Disney princesses (which is somehow both ultimate Disney-corporate synergy and a bold send-up of Mouse House excess), Vanellope sings her own “I’m Wishing”/”Part of Your World”/”Belle”-style anthem of longing, the zany “A Place Called Slaughter Race”: “What can it be that calls me to this place today?/This lawless car ballet, what can it be?/Am I a baby pigeon sprouting wings to soar?/Was that a metaphor?/Hey, there’s a Dollar Store!” (and so on). Ultimately, the core message of Ralph Breaks the Internet is that true friendship can withstand any challenge or geographical distance. Ho hum. The more important takeaways are that women are people too, free-thinking and bold, and that nothing is gained in life without a sense of risk and adventure. As the arcade characters are cautioned by one of their own when “WiFi” enters their midst: “It is new and different. Therefore, we should fear it.” Pshaw!
Reel Roy Reviews is now TWO books! You can purchase your copies by clicking here (print and digital). In addition to online ordering at Amazon or from the publisher Open Books, the first book is currently is being carried by Bookbound, Common Language Bookstore, and Crazy Wisdom Bookstore and Tea Room in Ann Arbor, Michigan and by Green Brain Comics in Dearborn, Michigan. My mom Susie Duncan Sexton’s Secrets of an Old Typewriter series is also available on Amazon and at Bookbound and Common Language.